Here will be an account Doug’s Odnd Nolenor Campaign on Roll20, in which I play Sir Ambrose Rennart, level 4 fighter.

We are a group of friends that meet on Roll20 almost every weekend. I checked my profile on Roll20 and it states that I joined in March, 2014. Nearly five years online, gaming with a goofy bunch of guys all around my age. Somewhere along the line, we christened our group the Fatbeards. It’s been a wonderful outlet for me and I look forward to the times we get together. My friend, Kevin, remarked how having some journal of our campaign would add cohesiveness to the game. I think that is a great idea and in that spirit I am starting a player’s journal. It will list the npcs we’ve met and the places explored. I’m thinking of writing it through the eyes of one of my characters. I’m not sure where this journal will eventually reside, but here is as good a place as any for now.

Our company grows larger.

The journal of Sir Ambrose Rennart.

November 19

In the foothills, northwest of Frostmark–Imric the elf and Roger the warden have returned to our camp with a surprise. While running from the giant camp, Imric grabbed a large sack. He was much surprised to find a bound and gagged hobbit inside. The hobbit introduced himself to the party. He is called Domino Burglefats Dewfoot and he is nearly as wide as he is tall. He was captured by the giants while scouting the area with his cousin. Unfortunately his cousin was eaten by the same giants. Burglefats, being down on his luck has joined our company for the meanwhile. He hails from the south, near Greendale. Roger the warden comes from Greendale, so the two have something in common.

We continued our journey to the Chaotic Caves. Roger met an old man coming down out of the hills. He said his name was Galador and had a brief conversation with the warden, warning him of giants making residence in the caves. As he left the warden, the old man turned into a gold dragon and flew to the southwest.

We came upon the Caves later that day. Burglefats and Roger scouted ahead. There was sign of giants camping in the old temple and we decided to steer clear of that area. Instead we moved farther to the west looking to enter the bandits hideout. Roger and Burglefats explored the area and found a stream and a cave.

Exploring the cave, we encountered lizard men and a giant lizard. After intense battle, we killed the lizard king and his warriors. Murdeer the dwarf was killed in action. We shall return his body to Frostmark for a proper burial. Murdeer had recently been raised from the dead. It is my opinion that he no longer had the will to live, rushing headlong into the lizardman’s stone axe.

I, myself, near lost my life in the struggle. I shall instruct my men to carry spare shields so I might have an extra when my is shattered. We gained little coin, but several dozen rough gems. I’m saddened to see good men fall, but we have gained much fortune today.

Sacking the Giants!

The journal of Sir Ambrose Rennart.

November 18

I write these few lines as we wait in the cold, huddling around a small fire somewhere in in the foothills many miles east of the Struhn River. Our warden encounter a band of giants and unknown humanoids. We have not seen him since. The giants chased him and we recovered two large sacks of coins from their camp. Imric stayed behind to look for our warden and we wait in hope of seeing them both return safely. I hope the giants have not found our trail.

In the city of Frostmark

The journal of Sir Ambrose Rennart.

We have recently returned from the north, along the road that leads over the Twisted Mountains to the capital city of Brynn. Along the foothills just two days north of Frostmark, our company discovered a ruined fortress. I shall call it Troll Keep for now, due to its occupants. We secured the fortress with no loss of life. Enemy casualties were heavy. No survivors among the band of orcs and trolls. We freed a captive, a gnome merchant and alchemist named Nat Greentooth. He said he came from Greendale, but it is not known to me.

Our great success in liberating the fort has continued in our recent meeting with Sir Will, the lord of Frostmark. He has given us coin to garrison a dozen soldiers at Troll Keep. This will give our company a base from which to explore the surrounding land and clear it of dangers to travellers. Soon we shall return to Troll Keep with a company of soldiers and supplies.

The alchemist in Frostmark, an odd fellow named Zoffee, is in need of cockatrice scales and will pay our company handsomely for recovery of these. I know little to nothing of this creature, but was warned that its bite may turn flesh to stone. While in the territory to the north, we shall keep this in mind.

[Note–this last session of our Nolenor campaign really energized me. The lord of Frostmark gave us funds to outfit the keep and hire more men. I started to think about the immediate needs of establishing a garrison at the fort and began making a list of supplies and estimated costs. It was a fun part of the game for me that I don’t often get to do. Take a look at the list and make some comments on what you would bring.]